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Thursday, July 13, 2017

Good Looking

Development

At the time DreamWorks was founded, producer John H. Williams got hold of the book from his children and when he brought it to DreamWorks, it caught Jeffrey Katzenberg's attention and the studio decided to make it into a film.[13] Recounting the inspiration of making the film, Williams said:

    "Every development deal starts with a pitch and my pitch came from my then kindergartner, in collaboration with his pre-school brother. Upon our second reading of Shrek, the kindergartner started quoting large segments of the book pretending he could read them. Even as an adult, I thought Shrek was outrageous, irreverent, iconoclastic, gross, and just a lot of fun. He was a great movie character in search of a movie."[14]

After buying the rights to the film, Katzenberg quickly put it in active development in November 1995.[15][16] Steven Spielberg had thought about making a traditionally animated film adaption of the book before, when he bought the rights to the book in 1991 before the founding of DreamWorks, where Bill Murray would play Shrek and Steve Martin would play Donkey.[17] In the beginning of production, co-director Andrew Adamson refused to be intimidated by Katzenberg and had an argument with him how much should the film appeal to adults. Katzenberg wanted both audiences, but he found some of Adamson's ideas about adding sexual jokes and Guns N' Roses music to the soundtrack a bit too outrageous.[18][19] Adamson and Kelly Asbury joined in 1997 to co-direct the film. However, Asbury left a year later for work on the 2002 film Spirit: Stallion of the Cimarron, and was replaced with story artist Vicky Jenson. Both Adamson and Jenson decided to work on the film in half, so the crew could at least know who to go to with specific detail questions about the film's sequences; "We both ended up doing a lot of everything," Adamson said. "We're both kinda control freaks, and we both wanted to do everything."[20]

Some early sketches of Shrek's house were done between 1996 and 1997 using Photoshop, with the sketches showing Shrek first living in a garbage dump near a human village called Wart Creek. It was also thought one time that he lived with his parents and kept rotting fish in his bedroom.[21] Donkey was modeled after Pericles (born 1994; also known as Perry), a real miniature donkey from Barron Park in Palo Alto, California.[22] Raman Hui, supervising animator of Shrek, stated that Fiona "wasn't based on any real person." and he did many different sketches for her. He had done over 100 sculptures of Fiona before the directors chose the final design.[23] In early development, the art directors visited Hearst Castle, Stratford upon Avon, and Dordogne for inspiration. Art Director Douglas Rogers visited a magnolia plantation in Charleston, South Carolina for inspiration of Shrek's swamp.[24][25] Planned characters not used in the film include Goldilocks and Sleeping Beauty.[26]

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